

This gives us the mesmetron attack, as well as a boost to accuracy. For the other arm, I'm going with a Gatling laser to match up to my Final Judgement. I can't stand feral ghouls, and a scatter laser seems like it's going to be a good way to handle those hordes, so there's that one handled. You get two, so I want to focus on one for range and one for getting up close. This is the bulk of the various violent ways this robot is going to be interacting with the world. Handy Thruster, as well as a warmonger spiked plate to let them know I'm serious. But I'm worried a little bit about my experience with the companions in the main game, and sure enough, putting your robot on such a massive chassis makes it pretty impossible to move around. Solid armor points, increased carry weight and sheer visual impact make this one to check out.

The obvious choice for the tank-inclined is the Sentry Bot's towering spider legs. Ground up, you know, and something about the legs feels like one of the most essential. We'll start, for some reason, with the legs. My souped-up, Final Judgement wielding, X-01 clad sole survivor is basically an invincible superhero, so he doesn't really need the extra punch from a nasty robot companion. It's all about what compliments your play style best, and what you want to have travelling around with you. It should be noted that there is, of course, no single best robot. And, naturally, such abilities make me want to build the baddest bot I can to continue my reign of terror throughout the commonwealth. It offers a certain balance between story and sandbox: there are new missions to deal with, a new villain to confront and some new areas to explore, but those things are only as important as the robust robot customization Automatron introduces.

Fallout 4's Automatron DLC is here, offering off a solid start to Bethesda's Fallout 4's DLC schedule.
